ShaderPresetsEnum enum

How to add a preset:

The dynamic child represents the texture (the uniform sampler2D) used by the shader. The dynamic must be the asset image path or a Widget. You can add as many childrens as you wish.

Inheritance

Constructors

ShaderPresetsEnum()
const

Values

water → const ShaderPresetsEnum
pageCurl → const ShaderPresetsEnum
barrel → const ShaderPresetsEnum
cube → const ShaderPresetsEnum
polkaDotsCurtain → const ShaderPresetsEnum
radial → const ShaderPresetsEnum
flyeye → const ShaderPresetsEnum

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<ShaderPresetsEnum>
A constant List of the values in this enum, in order of their declaration.