AnimatableValue<T> class
A generic class that represents an animatable value between a start and an end value.
This class extends Animatable and provides a way to interpolate between
two values of type T using a custom linear interpolation function.
The lerp function is used to calculate the interpolated value based on
the given progress t, which should be a value between 0.0 and 1.0.
Example usage:
final animatable = AnimatableValue<double>(
start: 0.0,
end: 100.0,
lerp: (a, b, t) => a + (b - a) * t,
);
final valueAtHalfway = animatable.transform(0.5); // 50.0
Type Parameters:
T: The type of the animatable value.
Properties:
- start: The starting value of the animation.
- end: The ending value of the animation.
- lerp: A function that defines how to interpolate between start and end.
Methods:
- transform: Returns the interpolated value at a given progress
t. - toString: Returns a string representation of the animatable value.
- operator ==: Compares two AnimatableValue instances for equality.
- hashCode: Returns the hash code for the instance.
- Inheritance
-
- Object
- Animatable<
T> - AnimatableValue
Constructors
- AnimatableValue({required T start, required T end, required T lerp(T a, T b, double t)})
- A class that represents an animatable value with a start and end value, and a function to interpolate between them.
Properties
- end → T
-
The ending value of the animation.
final
- hashCode → int
-
The hash code for this object.
no setteroverride
- lerp → T Function(T a, T b, double t)
-
A function that interpolates between two values of type
T.final - runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- start → T
-
The starting value of the animation.
final
Methods
-
animate(
Animation< double> parent) → Animation<T> -
Returns a new Animation that is driven by the given animation but that
takes on values determined by this object.
inherited
-
chain(
Animatable< double> parent) → Animatable<T> -
Returns a new Animatable whose value is determined by first evaluating
the given parent and then evaluating this object at the result.
inherited
-
evaluate(
Animation< double> animation) → T -
The current value of this object for the given Animation.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
override
-
transform(
double t) → T -
Returns the value of the object at point
t.override
Operators
-
operator ==(
Object other) → bool -
The equality operator.
override