ShadToggle class
A two-state button that stays pressed when on.
Mirrors shadcn/ui's Toggle. Use it for a single on/off control that reads
as a button rather than a checkbox — bold/italic in a text toolbar, for
example. For a set of related toggles, use ShadToggleGroup.
ShadToggle(
value: bold,
onChanged: (v) => setState(() => bold = v),
child: const Icon(LucideIcons.bold),
)
Prefer ShadSwitch when the control turns a setting on and off, and
ShadCheckbox when it selects an item. This is for a formatting-style
action.
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ShadToggle
- Available extensions
Constructors
-
ShadToggle({Key? key, required bool value, required Widget child, ValueChanged<
bool> ? onChanged, bool enabled = true, Widget? leading, Color? backgroundColor, Color? hoverBackgroundColor, Color? selectedBackgroundColor, Color? selectedHoverBackgroundColor, Color? foregroundColor, Color? hoverForegroundColor, Color? selectedForegroundColor, EdgeInsetsGeometry? padding, ShadDecoration? decoration, TextStyle? textStyle, double? gap, double? height, double? width, FocusNode? focusNode, bool autofocus = false, ValueChanged<bool> ? onFocusChange, ShadStatesController? statesController, String? semanticLabel}) -
A two-state button that stays pressed when on.
const
-
ShadToggle.outline({Key? key, required bool value, required Widget child, ValueChanged<
bool> ? onChanged, bool enabled = true, Widget? leading, Color? backgroundColor, Color? hoverBackgroundColor, Color? selectedBackgroundColor, Color? selectedHoverBackgroundColor, Color? foregroundColor, Color? hoverForegroundColor, Color? selectedForegroundColor, EdgeInsetsGeometry? padding, ShadDecoration? decoration, TextStyle? textStyle, double? gap, double? height, double? width, FocusNode? focusNode, bool autofocus = false, ValueChanged<bool> ? onFocusChange, ShadStatesController? statesController, String? semanticLabel}) -
A bordered toggle, matching shadcn/ui's
variant="outline".const -
ShadToggle.raw({Key? key, required ShadToggleVariant variant, required bool value, required Widget child, ValueChanged<
bool> ? onChanged, bool enabled = true, Widget? leading, Color? backgroundColor, Color? hoverBackgroundColor, Color? selectedBackgroundColor, Color? selectedHoverBackgroundColor, Color? foregroundColor, Color? hoverForegroundColor, Color? selectedForegroundColor, EdgeInsetsGeometry? padding, ShadDecoration? decoration, TextStyle? textStyle, double? gap, double? height, double? width, FocusNode? focusNode, bool autofocus = false, ValueChanged<bool> ? onFocusChange, ShadStatesController? statesController, String? semanticLabel}) -
Creates a toggle with a specified
variant, allowing full control.const
Properties
- autofocus → bool
-
final
- backgroundColor → Color?
-
The background color when off.
final
- child → Widget
-
The content of the toggle, usually an Icon or a Text.
final
- decoration → ShadDecoration?
-
The decoration of the toggle.
final
- enabled → bool
-
Whether the toggle responds to input, defaults to
true.final - focusNode → FocusNode?
-
final
- foregroundColor → Color?
-
The content color when off.
final
- gap → double?
-
The gap between leading and child.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- height → double?
-
The height of the toggle.
final
- hoverBackgroundColor → Color?
-
The background color when off and hovered.
final
- hoverForegroundColor → Color?
-
The content color when off and hovered.
final
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
- leading → Widget?
-
An optional widget shown before child.
final
-
onChanged
→ ValueChanged<
bool> ? -
Called with the new value when the toggle is pressed.
final
-
onFocusChange
→ ValueChanged<
bool> ? -
final
- padding → EdgeInsetsGeometry?
-
The padding inside the toggle.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectedBackgroundColor → Color?
-
The background color when on.
final
- selectedForegroundColor → Color?
-
The content color when on.
final
- selectedHoverBackgroundColor → Color?
-
The background color when on and hovered.
final
- semanticLabel → String?
-
The accessible name, needed when child is icon-only.
final
- statesController → ShadStatesController?
-
final
- textStyle → TextStyle?
-
The text style of the label.
final
- value → bool
-
Whether the toggle is on.
final
- variant → ShadToggleVariant
-
final
- width → double?
-
The width of the toggle. Null sizes to the content.
final
Methods
-
animate(
{Key? key, List< Effect> ? effects, AnimateCallback? onInit, AnimateCallback? onPlay, AnimateCallback? onComplete, bool? autoPlay, Duration? delay, AnimationController? controller, Adapter? adapter, double? target, double? value}) → Animate -
Available on Widget, provided by the AnimateWidgetExtensions extension
Wraps the target Widget in an Animate instance, and returns the instance for chaining calls. Ex.myWidget.animate()is equivalent toAnimate(child: myWidget). -
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → State< ShadToggle> -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of DiagnosticsNode objects describing this node's
children.
inherited
-
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
positionedWith(
ShadPosition position) → Widget -
Available on Widget, provided by the PositionedExt extension
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug, int wrapWidth = 65}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited