BehaviorState class

Pure data model for behavior state. Stores raw interaction counts and time windows. No emotion logic.

Annotations

Constructors

BehaviorState({required int tapCount, required DateTime timeWindowStart})
const
BehaviorState.initial()
Creates an initial, default state.
factory

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
tapCount int
final
timeWindowStart DateTime
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
registerTap() BehaviorState
Increments the tap count.
resetIfWindowExpired(Duration window, DateTime now) BehaviorState
Resets the state if the time window has expired.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited