EventUpdate class
Represents a new event (e.g. a message in a room) or an update for an already known event.
Constructors
-
EventUpdate({required String roomID, required EventUpdateType type, required Map<
String, dynamic> content})
Properties
-
content
→ Map<
String, dynamic> -
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- roomID → String
-
Most events belong to a room. If not, this equals to eventType.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- type → EventUpdateType
-
Usually 'timeline', 'state' or whatever.
final
Methods
-
decrypt(
Room room, {bool store = false}) → Future< EventUpdate> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited