MenuState enum
States the menu goes through during opening and closing.
These States are managed by SelectionMenu.
When the menu is triggered, the menu enters MenuState.OpeningStart. Immediately after that it enters MenuState.OpeningEnd. After the animation completes AnimationComponent notifies SelectionMenu using a callback, and menu enters the state of MenuState.Opened.
The closing process is similar.
See related example here.
- Inheritance
-
- Object
- Enum
- MenuState
Values
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- index → int
-
A numeric identifier for the enumerated value.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited