AnimationComponentData class
Data that might be used in AnimationComponent.builder.
Constructors
- AnimationComponentData({required BuildContext context, required BoxConstraints? constraints, required TickerProvider tickerProvider, required Widget child, required dynamic selectedItem, required MenuStateChanged opened, required MenuStateChanged closed, required MenuStateWillChangeAfter willOpenAfter, required MenuStateWillChangeAfter willCloseAfter, })
Properties
- child → Widget
-
The Widget this component has to animate, typically it is the Menu.
final
- closed → MenuStateChanged
-
final
- constraints → BoxConstraints?
-
Constraints of the menu.
final
- context → BuildContext
-
BuildContext
passed by SelectionMenu.final - hashCode → int
-
The hash code for this object.
no setterinherited
-
final
-
Must not be null.
final
-
Must not be null.
final
- opened → MenuStateChanged
-
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- selectedItem → dynamic
-
final
- tickerProvider → TickerProvider
-
Must not be null.
final
- willCloseAfter → MenuStateWillChangeAfter
-
final
- willOpenAfter → MenuStateWillChangeAfter
-
final
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited