EyeMovementState enum
An enumeration representing different types of eye movement states.
- FIXATION: Represents a state where the eye movement is a fixation, indicating a stable gaze position.
- SACCADE: Indicates a state where the eye movement is a saccade, indicating a rapid shift in gaze position.
- UNKNOWN: Denotes an unknown eye movement state, typically occurring when gaze tracking is not accurate.
Values
- FIXATION → const EyeMovementState
-
Represents a state where the eye movement is a fixation, indicating a stable gaze position.
- SACCADE → const EyeMovementState
-
Indicates a state where the eye movement is a saccade, indicating a rapid shift in gaze position.
- UNKNOWN → const EyeMovementState
-
Denotes an unknown eye movement state, typically occurring when gaze tracking is not accurate.
Properties
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
-
values
→ const List<
EyeMovementState> - A constant List of the values in this enum, in order of their declaration.