EyeMovementState enum

An enumeration representing different types of eye movement states.

  • FIXATION: Represents a state where the eye movement is a fixation, indicating a stable gaze position.
  • SACCADE: Indicates a state where the eye movement is a saccade, indicating a rapid shift in gaze position.
  • UNKNOWN: Denotes an unknown eye movement state, typically occurring when gaze tracking is not accurate.
Inheritance
Available extensions

Values

FIXATION → const EyeMovementState

Represents a state where the eye movement is a fixation, indicating a stable gaze position.

SACCADE → const EyeMovementState

Indicates a state where the eye movement is a saccade, indicating a rapid shift in gaze position.

UNKNOWN → const EyeMovementState

Denotes an unknown eye movement state, typically occurring when gaze tracking is not accurate.

Properties

hashCode int
The hash code for this object.
no setterinherited
index int
A numeric identifier for the enumerated value.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Constants

values → const List<EyeMovementState>
A constant List of the values in this enum, in order of their declaration.