sdlVulkanCreateSurface function
Create a Vulkan rendering surface for a window.
The window
must have been created with the SDL_WINDOW_VULKAN
flag and
instance
must have been created with extensions returned by
SDL_Vulkan_GetInstanceExtensions() enabled.
If allocator
is NULL, Vulkan will use the system default allocator. This
argument is passed directly to Vulkan and isn't used by SDL itself.
\param window the window to which to attach the Vulkan surface. \param instance the Vulkan instance handle. \param allocator a VkAllocationCallbacks struct, which lets the app set the allocator that creates the surface. Can be NULL. \param surface a pointer to a VkSurfaceKHR handle to output the newly created surface. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_Vulkan_GetInstanceExtensions \sa SDL_Vulkan_DestroySurface
extern SDL_DECLSPEC bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window, VkInstance instance, const struct VkAllocationCallbacks *allocator, VkSurfaceKHR* surface)
Implementation
bool sdlVulkanCreateSurface(
Pointer<SdlWindow> window,
Pointer<NativeType> instance,
Pointer<Void> allocator,
Pointer<Void> surface) {
final sdlVulkanCreateSurfaceLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlWindow> window, Pointer<NativeType> instance,
Pointer<Void> allocator, Pointer<Void> surface),
int Function(
Pointer<SdlWindow> window,
Pointer<NativeType> instance,
Pointer<Void> allocator,
Pointer<Void> surface)>('SDL_Vulkan_CreateSurface');
return sdlVulkanCreateSurfaceLookupFunction(
window, instance, allocator, surface) ==
1;
}