sdlGlGetAttribute function

bool sdlGlGetAttribute(
  1. int attr,
  2. Pointer<Int32> value
)

Get the actual value for an attribute from the current context.

\param attr an SDL_GLAttr enum value specifying the OpenGL attribute to get. \param value a pointer filled in with the current value of attr. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GL_ResetAttributes \sa SDL_GL_SetAttribute

extern SDL_DECLSPEC bool SDLCALL SDL_GL_GetAttribute(SDL_GLAttr attr, int *value)

Implementation

bool sdlGlGetAttribute(int attr, Pointer<Int32> value) {
  final sdlGlGetAttributeLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Int32 attr, Pointer<Int32> value),
      int Function(int attr, Pointer<Int32> value)>('SDL_GL_GetAttribute');
  return sdlGlGetAttributeLookupFunction(attr, value) == 1;
}