sdlGlDestroyContext function
Delete an OpenGL context.
\param context the OpenGL context to be deleted. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GL_CreateContext
extern SDL_DECLSPEC bool SDLCALL SDL_GL_DestroyContext(SDL_GLContext context)
Implementation
bool sdlGlDestroyContext(Pointer<SdlGlContext> context) {
final sdlGlDestroyContextLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlGlContext> context),
int Function(Pointer<SdlGlContext> context)>('SDL_GL_DestroyContext');
return sdlGlDestroyContextLookupFunction(context) == 1;
}