sdlGetWindowSurfaceVSync function
Get VSync for the window surface.
\param window the window to query. \param vsync an int filled with the current vertical refresh sync interval. See SDL_SetWindowSurfaceVSync() for the meaning of the value. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetWindowSurfaceVSync
extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync)
Implementation
bool sdlGetWindowSurfaceVSync(Pointer<SdlWindow> window, Pointer<Int32> vsync) {
final sdlGetWindowSurfaceVSyncLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlWindow> window, Pointer<Int32> vsync),
int Function(Pointer<SdlWindow> window,
Pointer<Int32> vsync)>('SDL_GetWindowSurfaceVSync');
return sdlGetWindowSurfaceVSyncLookupFunction(window, vsync) == 1;
}