sdlGetWindowSurfaceVSync function

bool sdlGetWindowSurfaceVSync(
  1. Pointer<SdlWindow> window,
  2. Pointer<Int32> vsync
)

Get VSync for the window surface.

\param window the window to query. \param vsync an int filled with the current vertical refresh sync interval. See SDL_SetWindowSurfaceVSync() for the meaning of the value. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_SetWindowSurfaceVSync

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSurfaceVSync(SDL_Window *window, int *vsync)

Implementation

bool sdlGetWindowSurfaceVSync(Pointer<SdlWindow> window, Pointer<Int32> vsync) {
  final sdlGetWindowSurfaceVSyncLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlWindow> window, Pointer<Int32> vsync),
      int Function(Pointer<SdlWindow> window,
          Pointer<Int32> vsync)>('SDL_GetWindowSurfaceVSync');
  return sdlGetWindowSurfaceVSyncLookupFunction(window, vsync) == 1;
}