sdlGetWindowSizeInPixels function
Get the size of a window's client area, in pixels.
\param window the window from which the drawable size should be queried. \param w a pointer to variable for storing the width in pixels, may be NULL. \param h a pointer to variable for storing the height in pixels, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_CreateWindow \sa SDL_GetWindowSize
extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)
Implementation
bool sdlGetWindowSizeInPixels(
Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h) {
final sdlGetWindowSizeInPixelsLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h),
int Function(Pointer<SdlWindow> window, Pointer<Int32> w,
Pointer<Int32> h)>('SDL_GetWindowSizeInPixels');
return sdlGetWindowSizeInPixelsLookupFunction(window, w, h) == 1;
}