sdlGetWindowSizeInPixels function

bool sdlGetWindowSizeInPixels(
  1. Pointer<SdlWindow> window,
  2. Pointer<Int32> w,
  3. Pointer<Int32> h
)

Get the size of a window's client area, in pixels.

\param window the window from which the drawable size should be queried. \param w a pointer to variable for storing the width in pixels, may be NULL. \param h a pointer to variable for storing the height in pixels, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_CreateWindow \sa SDL_GetWindowSize

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowSizeInPixels(SDL_Window *window, int *w, int *h)

Implementation

bool sdlGetWindowSizeInPixels(
    Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h) {
  final sdlGetWindowSizeInPixelsLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlWindow> window, Pointer<Int32> w, Pointer<Int32> h),
      int Function(Pointer<SdlWindow> window, Pointer<Int32> w,
          Pointer<Int32> h)>('SDL_GetWindowSizeInPixels');
  return sdlGetWindowSizeInPixelsLookupFunction(window, w, h) == 1;
}