sdlGetWindowProperties function

int sdlGetWindowProperties(
  1. Pointer<SdlWindow> window
)

Get the properties associated with a window.

The following read-only properties are provided by SDL:

  • SDL_PROP_WINDOW_SHAPE_POINTER: the surface associated with a shaped window
  • SDL_PROP_WINDOW_HDR_ENABLED_BOOLEAN: true if the window has HDR headroom above the SDR white point. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  • SDL_PROP_WINDOW_SDR_WHITE_LEVEL_FLOAT: the value of SDR white in the SDL_COLORSPACE_SRGB_LINEAR colorspace. On Windows this corresponds to the SDR white level in scRGB colorspace, and on Apple platforms this is always 1.0 for EDR content. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.
  • SDL_PROP_WINDOW_HDR_HEADROOM_FLOAT: the additional high dynamic range that can be displayed, in terms of the SDR white point. When HDR is not enabled, this will be 1.0. This property can change dynamically when SDL_EVENT_WINDOW_HDR_STATE_CHANGED is sent.

On Android:

  • SDL_PROP_WINDOW_ANDROID_WINDOW_POINTER: the ANativeWindow associated with the window
  • SDL_PROP_WINDOW_ANDROID_SURFACE_POINTER: the EGLSurface associated with the window

On iOS:

  • SDL_PROP_WINDOW_UIKIT_WINDOW_POINTER: the (__unsafe_unretained) UIWindow associated with the window
  • SDL_PROP_WINDOW_UIKIT_METAL_VIEW_TAG_NUMBER: the NSInteger tag associated with metal views on the window
  • SDL_PROP_WINDOW_UIKIT_OPENGL_FRAMEBUFFER_NUMBER: the OpenGL view's framebuffer object. It must be bound when rendering to the screen using OpenGL.
  • SDL_PROP_WINDOW_UIKIT_OPENGL_RENDERBUFFER_NUMBER: the OpenGL view's renderbuffer object. It must be bound when SDL_GL_SwapWindow is called.
  • SDL_PROP_WINDOW_UIKIT_OPENGL_RESOLVE_FRAMEBUFFER_NUMBER: the OpenGL view's resolve framebuffer, when MSAA is used.

On KMS/DRM:

  • SDL_PROP_WINDOW_KMSDRM_DEVICE_INDEX_NUMBER: the device index associated with the window (e.g. the X in /dev/dri/cardX)
  • SDL_PROP_WINDOW_KMSDRM_DRM_FD_NUMBER: the DRM FD associated with the window
  • SDL_PROP_WINDOW_KMSDRM_GBM_DEVICE_POINTER: the GBM device associated with the window

On macOS:

  • SDL_PROP_WINDOW_COCOA_WINDOW_POINTER: the (__unsafe_unretained) NSWindow associated with the window
  • SDL_PROP_WINDOW_COCOA_METAL_VIEW_TAG_NUMBER: the NSInteger tag assocated with metal views on the window

On OpenVR:

  • SDL_PROP_WINDOW_OPENVR_OVERLAY_ID: the OpenVR Overlay Handle ID for the associated overlay window.

On Vivante:

  • SDL_PROP_WINDOW_VIVANTE_DISPLAY_POINTER: the EGLNativeDisplayType associated with the window
  • SDL_PROP_WINDOW_VIVANTE_WINDOW_POINTER: the EGLNativeWindowType associated with the window
  • SDL_PROP_WINDOW_VIVANTE_SURFACE_POINTER: the EGLSurface associated with the window

On Windows:

  • SDL_PROP_WINDOW_WIN32_HWND_POINTER: the HWND associated with the window
  • SDL_PROP_WINDOW_WIN32_HDC_POINTER: the HDC associated with the window
  • SDL_PROP_WINDOW_WIN32_INSTANCE_POINTER: the HINSTANCE associated with the window

On Wayland:

Note: The xdg_* window objects do not internally persist across window show/hide calls. They will be null if the window is hidden and must be queried each time it is shown.

  • SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER: the wl_display associated with the window
  • SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER: the wl_surface associated with the window
  • SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER: the wp_viewport associated with the window
  • SDL_PROP_WINDOW_WAYLAND_EGL_WINDOW_POINTER: the wl_egl_window associated with the window
  • SDL_PROP_WINDOW_WAYLAND_XDG_SURFACE_POINTER: the xdg_surface associated with the window
  • SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_POINTER: the xdg_toplevel role associated with the window
  • 'SDL_PROP_WINDOW_WAYLAND_XDG_TOPLEVEL_EXPORT_HANDLE_STRING': the export handle associated with the window
  • SDL_PROP_WINDOW_WAYLAND_XDG_POPUP_POINTER: the xdg_popup role associated with the window
  • SDL_PROP_WINDOW_WAYLAND_XDG_POSITIONER_POINTER: the xdg_positioner associated with the window, in popup mode

On X11:

  • SDL_PROP_WINDOW_X11_DISPLAY_POINTER: the X11 Display associated with the window
  • SDL_PROP_WINDOW_X11_SCREEN_NUMBER: the screen number associated with the window
  • SDL_PROP_WINDOW_X11_WINDOW_NUMBER: the X11 Window associated with the window

\param window the window to query. \returns a valid property ID on success or 0 on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetWindowProperties(SDL_Window *window)

Implementation

int sdlGetWindowProperties(Pointer<SdlWindow> window) {
  final sdlGetWindowPropertiesLookupFunction = libSdl3.lookupFunction<
      Uint32 Function(Pointer<SdlWindow> window),
      int Function(Pointer<SdlWindow> window)>('SDL_GetWindowProperties');
  return sdlGetWindowPropertiesLookupFunction(window);
}