sdlGetWindowPosition function
Get the position of a window.
This is the current position of the window as last reported by the windowing system.
If you do not need the value for one of the positions a NULL may be passed
in the x
or y
parameter.
\param window the window to query. \param x a pointer filled in with the x position of the window, may be NULL. \param y a pointer filled in with the y position of the window, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetWindowPosition
extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)
Implementation
bool sdlGetWindowPosition(
Pointer<SdlWindow> window, Pointer<Int32> x, Pointer<Int32> y) {
final sdlGetWindowPositionLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlWindow> window, Pointer<Int32> x, Pointer<Int32> y),
int Function(Pointer<SdlWindow> window, Pointer<Int32> x,
Pointer<Int32> y)>('SDL_GetWindowPosition');
return sdlGetWindowPositionLookupFunction(window, x, y) == 1;
}