sdlGetWindowPosition function

bool sdlGetWindowPosition(
  1. Pointer<SdlWindow> window,
  2. Pointer<Int32> x,
  3. Pointer<Int32> y
)

Get the position of a window.

This is the current position of the window as last reported by the windowing system.

If you do not need the value for one of the positions a NULL may be passed in the x or y parameter.

\param window the window to query. \param x a pointer filled in with the x position of the window, may be NULL. \param y a pointer filled in with the y position of the window, may be NULL. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_SetWindowPosition

extern SDL_DECLSPEC bool SDLCALL SDL_GetWindowPosition(SDL_Window *window, int *x, int *y)

Implementation

bool sdlGetWindowPosition(
    Pointer<SdlWindow> window, Pointer<Int32> x, Pointer<Int32> y) {
  final sdlGetWindowPositionLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(
          Pointer<SdlWindow> window, Pointer<Int32> x, Pointer<Int32> y),
      int Function(Pointer<SdlWindow> window, Pointer<Int32> x,
          Pointer<Int32> y)>('SDL_GetWindowPosition');
  return sdlGetWindowPositionLookupFunction(window, x, y) == 1;
}