sdlGetWindowOpacity function
Get the opacity of a window.
If transparency isn't supported on this platform, opacity will be returned as 1.0f without error.
\param window the window to get the current opacity value from. \returns the opacity, (0.0f - transparent, 1.0f - opaque), or -1.0f on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_SetWindowOpacity
extern SDL_DECLSPEC float SDLCALL SDL_GetWindowOpacity(SDL_Window *window)
Implementation
double sdlGetWindowOpacity(Pointer<SdlWindow> window) {
final sdlGetWindowOpacityLookupFunction = libSdl3.lookupFunction<
Float Function(Pointer<SdlWindow> window),
double Function(Pointer<SdlWindow> window)>('SDL_GetWindowOpacity');
return sdlGetWindowOpacityLookupFunction(window);
}