sdlGetDisplayBounds function

bool sdlGetDisplayBounds(
  1. int displayId,
  2. Pointer<SdlRect> rect
)

Get the desktop area represented by a display.

The primary display is always located at (0,0).

\param displayID the instance ID of the display to query. \param rect the SDL_Rect structure filled in with the display bounds. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetDisplayUsableBounds \sa SDL_GetDisplays

extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect)

Implementation

bool sdlGetDisplayBounds(int displayId, Pointer<SdlRect> rect) {
  final sdlGetDisplayBoundsLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Uint32 displayId, Pointer<SdlRect> rect),
      int Function(
          int displayId, Pointer<SdlRect> rect)>('SDL_GetDisplayBounds');
  return sdlGetDisplayBoundsLookupFunction(displayId, rect) == 1;
}