sdlGetDisplayBounds function
Get the desktop area represented by a display.
The primary display is always located at (0,0).
\param displayID the instance ID of the display to query. \param rect the SDL_Rect structure filled in with the display bounds. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetDisplayUsableBounds \sa SDL_GetDisplays
extern SDL_DECLSPEC bool SDLCALL SDL_GetDisplayBounds(SDL_DisplayID displayID, SDL_Rect *rect)
Implementation
bool sdlGetDisplayBounds(int displayId, Pointer<SdlRect> rect) {
final sdlGetDisplayBoundsLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Uint32 displayId, Pointer<SdlRect> rect),
int Function(
int displayId, Pointer<SdlRect> rect)>('SDL_GetDisplayBounds');
return sdlGetDisplayBoundsLookupFunction(displayId, rect) == 1;
}