sdlEglGetCurrentDisplay function
Get the currently active EGL display.
\returns the currently active EGL display or NULL on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC SDL_EGLDisplay SDLCALL SDL_EGL_GetCurrentDisplay(void)
Implementation
Pointer<NativeType> sdlEglGetCurrentDisplay() {
final sdlEglGetCurrentDisplayLookupFunction = libSdl3.lookupFunction<
Pointer<NativeType> Function(),
Pointer<NativeType> Function()>('SDL_EGL_GetCurrentDisplay');
return sdlEglGetCurrentDisplayLookupFunction();
}