sdlDestroyWindowSurface function
Destroy the surface associated with the window.
\param window the window to update. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetWindowSurface \sa SDL_WindowHasSurface
extern SDL_DECLSPEC bool SDLCALL SDL_DestroyWindowSurface(SDL_Window *window)
Implementation
bool sdlDestroyWindowSurface(Pointer<SdlWindow> window) {
final sdlDestroyWindowSurfaceLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlWindow> window),
int Function(Pointer<SdlWindow> window)>('SDL_DestroyWindowSurface');
return sdlDestroyWindowSurfaceLookupFunction(window) == 1;
}