sdlWarpMouseGlobal function

bool sdlWarpMouseGlobal(
  1. double x,
  2. double y
)

Move the mouse to the given position in global screen space.

This function generates a mouse motion event.

A failure of this function usually means that it is unsupported by a platform.

Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.

\param x the x coordinate. \param y the y coordinate. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_WarpMouseInWindow

extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y)

Implementation

bool sdlWarpMouseGlobal(double x, double y) {
  final sdlWarpMouseGlobalLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Float x, Float y),
      int Function(double x, double y)>('SDL_WarpMouseGlobal');
  return sdlWarpMouseGlobalLookupFunction(x, y) == 1;
}