sdlWarpMouseGlobal function
Move the mouse to the given position in global screen space.
This function generates a mouse motion event.
A failure of this function usually means that it is unsupported by a platform.
Note that this function will appear to succeed, but not actually move the mouse when used over Microsoft Remote Desktop.
\param x the x coordinate. \param y the y coordinate. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_WarpMouseInWindow
extern SDL_DECLSPEC bool SDLCALL SDL_WarpMouseGlobal(float x, float y)
Implementation
bool sdlWarpMouseGlobal(double x, double y) {
final sdlWarpMouseGlobalLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Float x, Float y),
int Function(double x, double y)>('SDL_WarpMouseGlobal');
return sdlWarpMouseGlobalLookupFunction(x, y) == 1;
}