sdlSetCursor function

bool sdlSetCursor(
  1. Pointer<SdlCursor> cursor
)

Set the active cursor.

This function sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if this is desired for any reason.

\param cursor a cursor to make active. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetCursor

extern SDL_DECLSPEC bool SDLCALL SDL_SetCursor(SDL_Cursor *cursor)

Implementation

bool sdlSetCursor(Pointer<SdlCursor> cursor) {
  final sdlSetCursorLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlCursor> cursor),
      int Function(Pointer<SdlCursor> cursor)>('SDL_SetCursor');
  return sdlSetCursorLookupFunction(cursor) == 1;
}