sdlGetMouseNameForId function
Get the name of a mouse.
This function returns "" if the mouse doesn't have a name.
\param instance_id the mouse instance ID. \returns the name of the selected mouse, or NULL on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetMice
extern SDL_DECLSPEC const char * SDLCALL SDL_GetMouseNameForID(SDL_MouseID instance_id)
Implementation
String? sdlGetMouseNameForId(int instanceId) {
final sdlGetMouseNameForIdLookupFunction = libSdl3.lookupFunction<
Pointer<Utf8> Function(Uint32 instanceId),
Pointer<Utf8> Function(int instanceId)>('SDL_GetMouseNameForID');
final result = sdlGetMouseNameForIdLookupFunction(instanceId);
if (result == nullptr) {
return null;
}
return result.toDartString();
}