sdlGetMice function

Pointer<Uint32> sdlGetMice(
  1. Pointer<Int32> count
)

Get a list of currently connected mice.

Note that this will include any device or virtual driver that includes mouse functionality, including some game controllers, KVM switches, etc. You should wait for input from a device before you consider it actively in use.

\param count a pointer filled in with the number of mice returned, may be NULL. \returns a 0 terminated array of mouse instance IDs or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetMouseNameForID \sa SDL_HasMouse

extern SDL_DECLSPEC SDL_MouseID * SDLCALL SDL_GetMice(int *count)

Implementation

Pointer<Uint32> sdlGetMice(Pointer<Int32> count) {
  final sdlGetMiceLookupFunction = libSdl3.lookupFunction<
      Pointer<Uint32> Function(Pointer<Int32> count),
      Pointer<Uint32> Function(Pointer<Int32> count)>('SDL_GetMice');
  return sdlGetMiceLookupFunction(count);
}