mixSetReverseStereo function
Cause a channel to reverse its stereo.
This is handy if the user has his speakers hooked up backwards, or you would like to have a trippy sound effect.
Calling this function with flip
set to non-zero reverses the chunks's
usual channels. If flip
is zero, the effect is unregistered.
This uses the Mix_RegisterEffect() API internally, and thus is probably more CPU intensive than having the user just plug in his speakers correctly. Mix_SetReverseStereo() returns without registering the effect function if the audio device is not configured for stereo output.
If you specify MIX_CHANNEL_POST for channel
, then this effect is used on
the final mixed stream before sending it on to the audio device (a
posteffect).
Note that unlike most SDL and SDL_mixer functions, this function returns zero if there's an error, not on success. We apologize for the API design inconsistency here.
\param channel The mixer channel to reverse, or MIX_CHANNEL_POST. \param flip non-zero to reverse stereo, zero to disable this effect. \returns true on success or false on failure; call SDL_GetError() for more information. Note that an audio device in mono mode is a no-op, but this call will return successful in that case.
\since This function is available since SDL_mixer 3.0.0.
extern SDL_DECLSPEC bool SDLCALL Mix_SetReverseStereo(int channel, int flip)
Implementation
bool mixSetReverseStereo(int channel, int flip) {
final mixSetReverseStereoLookupFunction = libSdl3Mixer.lookupFunction<
Uint8 Function(Int32 channel, Int32 flip),
int Function(int channel, int flip)>('Mix_SetReverseStereo');
return mixSetReverseStereoLookupFunction(channel, flip) == 1;
}