mixSetPosition function
Set the position of a channel.
angle
is an integer from 0 to 360, that specifies the location of the
sound in relation to the listener. angle
will be reduced as necessary
(540 becomes 180 degrees, -100 becomes 260). Angle 0 is due north, and
rotates clockwise as the value increases. For efficiency, the precision of
this effect may be limited (angles 1 through 7 might all produce the same
effect, 8 through 15 are equal, etc). distance
is an integer between 0
and 255 that specifies the space between the sound and the listener. The
larger the number, the further away the sound is. Using 255 does not
guarantee that the channel will be removed from the mixing process or be
completely silent. For efficiency, the precision of this effect may be
limited (distance 0 through 5 might all produce the same effect, 6 through
10 are equal, etc). Setting angle
and distance
to 0 unregisters this
effect, since the data would be unchanged.
If you need more precise positional audio, consider using OpenAL for spatialized effects instead of SDL_mixer. This is only meant to be a basic effect for simple "3D" games.
If the audio device is configured for mono output, then you won't get any effectiveness from the angle; however, distance attenuation on the channel will still occur. While this effect will function with stereo voices, it makes more sense to use voices with only one channel of sound, so when they are mixed through this effect, the positioning will sound correct. You can convert them to mono through SDL before giving them to the mixer in the first place if you like.
Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and the positioning will be done to the final mixed stream before passing it on to the audio device.
This is a convenience wrapper over Mix_SetDistance() and Mix_SetPanning().
Note that unlike most SDL and SDL_mixer functions, this function returns zero if there's an error, not on success. We apologize for the API design inconsistency here.
\param channel The mixer channel to position, or MIX_CHANNEL_POST. \param angle angle, in degrees. North is 0, and goes clockwise. \param distance distance; 0 is the listener, 255 is maxiumum distance away. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL_mixer 3.0.0.
extern SDL_DECLSPEC bool SDLCALL Mix_SetPosition(int channel, Sint16 angle, Uint8 distance)
Implementation
bool mixSetPosition(int channel, int angle, int distance) {
final mixSetPositionLookupFunction = libSdl3Mixer.lookupFunction<
Uint8 Function(Int32 channel, Int16 angle, Uint8 distance),
int Function(int channel, int angle, int distance)>('Mix_SetPosition');
return mixSetPositionLookupFunction(channel, angle, distance) == 1;
}