mixSetDistance function

bool mixSetDistance(
  1. int channel,
  2. int distance
)

Set the "distance" of a channel.

distance is an integer from 0 to 255 that specifies the location of the sound in relation to the listener. Distance 0 is overlapping the listener, and 255 is as far away as possible. A distance of 255 does not guarantee silence; in such a case, you might want to try changing the chunk's volume, or just cull the sample from the mixing process with Mix_HaltChannel(). For efficiency, the precision of this effect may be limited (distances 1 through 7 might all produce the same effect, 8 through 15 are equal, etc). (distance) is an integer between 0 and 255 that specifies the space between the sound and the listener. The larger the number, the further away the sound is. Setting the distance to 0 unregisters this effect, since the data would be unchanged. If you need more precise positional audio, consider using OpenAL for spatialized effects instead of SDL_mixer. This is only meant to be a basic effect for simple "3D" games.

Setting the channel to MIX_CHANNEL_POST registers this as a posteffect, and the distance attenuation will be done to the final mixed stream before passing it on to the audio device.

This uses the Mix_RegisterEffect() API internally.

Note that unlike most SDL and SDL_mixer functions, this function returns zero if there's an error, not on success. We apologize for the API design inconsistency here.

\param channel The mixer channel to attenuate, or MIX_CHANNEL_POST. \param distance distance; 0 is the listener, 255 is maxiumum distance away. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL_mixer 3.0.0.

extern SDL_DECLSPEC bool SDLCALL Mix_SetDistance(int channel, Uint8 distance)

Implementation

bool mixSetDistance(int channel, int distance) {
  final mixSetDistanceLookupFunction = libSdl3Mixer.lookupFunction<
      Uint8 Function(Int32 channel, Uint8 distance),
      int Function(int channel, int distance)>('Mix_SetDistance');
  return mixSetDistanceLookupFunction(channel, distance) == 1;
}