mixGetSoundFonts function
Get SoundFonts paths to use by supported MIDI backends.
There are several factors that determine what will be reported by this function:
- If the boolean SDL hint
"SDL_FORCE_SOUNDFONTS"
is set, AND the"SDL_SOUNDFONTS"
environment variable is also set, this function will return that environment variable regardless of whether Mix_SetSoundFounts() was ever called. - Otherwise, if Mix_SetSoundFonts() was successfully called with a non-NULL path, this function will return the string passed to that function.
- Otherwise, if the
"SDL_SOUNDFONTS"
variable is set, this function will return that environment variable. - Otherwise, this function will search some common locations on the filesystem, and if it finds a SoundFont there, it will return that.
- Failing everything else, this function returns NULL.
This returns a pointer to internal (possibly read-only) memory, and it should not be modified or free'd by the caller.
\returns semicolon-separated list of sound font paths.
\since This function is available since SDL_mixer 3.0.0.
extern SDL_DECLSPEC const char* SDLCALL Mix_GetSoundFonts(void)
Implementation
String? mixGetSoundFonts() {
final mixGetSoundFontsLookupFunction = libSdl3Mixer.lookupFunction<
Pointer<Utf8> Function(), Pointer<Utf8> Function()>('Mix_GetSoundFonts');
final result = mixGetSoundFontsLookupFunction();
if (result == nullptr) {
return null;
}
return result.toDartString();
}