sdlSetJoystickVirtualButton function

bool sdlSetJoystickVirtualButton(
  1. Pointer<SdlJoystick> joystick,
  2. int button,
  3. bool down
)

Set the state of a button on an opened virtual joystick.

Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.

\param joystick the virtual joystick on which to set state. \param button the index of the button on the virtual joystick to update. \param down true if the button is pressed, false otherwise. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualButton(SDL_Joystick *joystick, int button, bool down)

Implementation

bool sdlSetJoystickVirtualButton(
    Pointer<SdlJoystick> joystick, int button, bool down) {
  final sdlSetJoystickVirtualButtonLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlJoystick> joystick, Int32 button, Uint8 down),
      int Function(Pointer<SdlJoystick> joystick, int button,
          int down)>('SDL_SetJoystickVirtualButton');
  return sdlSetJoystickVirtualButtonLookupFunction(
          joystick, button, down ? 1 : 0) ==
      1;
}