sdlSetJoystickVirtualBall function
Generate ball motion on an opened virtual joystick.
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
\param joystick the virtual joystick on which to set state. \param ball the index of the ball on the virtual joystick to update. \param xrel the relative motion on the X axis. \param yrel the relative motion on the Y axis. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel)
Implementation
bool sdlSetJoystickVirtualBall(
Pointer<SdlJoystick> joystick, int ball, int xrel, int yrel) {
final sdlSetJoystickVirtualBallLookupFunction = libSdl3.lookupFunction<
Uint8 Function(
Pointer<SdlJoystick> joystick, Int32 ball, Int16 xrel, Int16 yrel),
int Function(Pointer<SdlJoystick> joystick, int ball, int xrel,
int yrel)>('SDL_SetJoystickVirtualBall');
return sdlSetJoystickVirtualBallLookupFunction(joystick, ball, xrel, yrel) ==
1;
}