sdlSendJoystickVirtualSensorData function
Send a sensor update for an opened virtual joystick.
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
\param joystick the virtual joystick on which to set state.
\param type the type of the sensor on the virtual joystick to update.
\param sensor_timestamp a 64-bit timestamp in nanoseconds associated with
the sensor reading.
\param data the data associated with the sensor reading.
\param num_values the number of values pointed to by data
.
\returns true on success or false on failure; call SDL_GetError() for more
information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_SendJoystickVirtualSensorData(SDL_Joystick *joystick, SDL_SensorType type, Uint64 sensor_timestamp, const float *data, int num_values)
Implementation
bool sdlSendJoystickVirtualSensorData(Pointer<SdlJoystick> joystick, int type,
int sensorTimestamp, Pointer<Float> data, int numValues) {
final sdlSendJoystickVirtualSensorDataLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlJoystick> joystick, Int32 type,
Uint64 sensorTimestamp, Pointer<Float> data, Int32 numValues),
int Function(
Pointer<SdlJoystick> joystick,
int type,
int sensorTimestamp,
Pointer<Float> data,
int numValues)>('SDL_SendJoystickVirtualSensorData');
return sdlSendJoystickVirtualSensorDataLookupFunction(
joystick, type, sensorTimestamp, data, numValues) ==
1;
}