sdlSetGamepadSensorEnabled function
Set whether data reporting for a gamepad sensor is enabled.
\param gamepad the gamepad to update. \param type the type of sensor to enable/disable. \param enabled whether data reporting should be enabled. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
\sa SDL_GamepadHasSensor \sa SDL_GamepadSensorEnabled
extern SDL_DECLSPEC bool SDLCALL SDL_SetGamepadSensorEnabled(SDL_Gamepad *gamepad, SDL_SensorType type, bool enabled)
Implementation
bool sdlSetGamepadSensorEnabled(
Pointer<SdlGamepad> gamepad, int type, bool enabled) {
final sdlSetGamepadSensorEnabledLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlGamepad> gamepad, Int32 type, Uint8 enabled),
int Function(Pointer<SdlGamepad> gamepad, int type,
int enabled)>('SDL_SetGamepadSensorEnabled');
return sdlSetGamepadSensorEnabledLookupFunction(
gamepad, type, enabled ? 1 : 0) ==
1;
}