sdlReloadGamepadMappings function
Reinitialize the SDL mapping database to its initial state.
This will generate gamepad events as needed if device mappings change.
\returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_ReloadGamepadMappings(void)
Implementation
bool sdlReloadGamepadMappings() {
final sdlReloadGamepadMappingsLookupFunction =
libSdl3.lookupFunction<Uint8 Function(), int Function()>(
'SDL_ReloadGamepadMappings');
return sdlReloadGamepadMappingsLookupFunction() == 1;
}