sdlGetGamepadStringForAxis function

String? sdlGetGamepadStringForAxis(
  1. int axis
)

Convert from an SDL_GamepadAxis enum to a string.

\param axis an enum value for a given SDL_GamepadAxis. \returns a string for the given axis, or NULL if an invalid axis is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

\since This function is available since SDL 3.1.3.

\sa SDL_GetGamepadAxisFromString

extern SDL_DECLSPEC const char * SDLCALL SDL_GetGamepadStringForAxis(SDL_GamepadAxis axis)

Implementation

String? sdlGetGamepadStringForAxis(int axis) {
  final sdlGetGamepadStringForAxisLookupFunction = libSdl3.lookupFunction<
      Pointer<Utf8> Function(Int32 axis),
      Pointer<Utf8> Function(int axis)>('SDL_GetGamepadStringForAxis');
  final result = sdlGetGamepadStringForAxisLookupFunction(axis);
  if (result == nullptr) {
    return null;
  }
  return result.toDartString();
}