sdlGetGamepadSteamHandle function
Get the Steam Input handle of an opened gamepad, if available.
Returns an InputHandle_t for the gamepad that can be used with Steam Input API: https://partner.steamgames.com/doc/api/ISteamInput
\param gamepad the gamepad object to query. \returns the gamepad handle, or 0 if unavailable.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC Uint64 SDLCALL SDL_GetGamepadSteamHandle(SDL_Gamepad *gamepad)
Implementation
int sdlGetGamepadSteamHandle(Pointer<SdlGamepad> gamepad) {
final sdlGetGamepadSteamHandleLookupFunction = libSdl3.lookupFunction<
Uint64 Function(Pointer<SdlGamepad> gamepad),
int Function(Pointer<SdlGamepad> gamepad)>('SDL_GetGamepadSteamHandle');
return sdlGetGamepadSteamHandleLookupFunction(gamepad);
}