sdlGetGamepadSensorData function
Get the current state of a gamepad sensor.
The number of values and interpretation of the data is sensor dependent. See SDL_sensor.h for the details for each type of sensor.
\param gamepad the gamepad to query. \param type the type of sensor to query. \param data a pointer filled with the current sensor state. \param num_values the number of values to write to data. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC bool SDLCALL SDL_GetGamepadSensorData(SDL_Gamepad *gamepad, SDL_SensorType type, float *data, int num_values)
Implementation
bool sdlGetGamepadSensorData(
Pointer<SdlGamepad> gamepad, int type, Pointer<Float> data, int numValues) {
final sdlGetGamepadSensorDataLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlGamepad> gamepad, Int32 type,
Pointer<Float> data, Int32 numValues),
int Function(Pointer<SdlGamepad> gamepad, int type, Pointer<Float> data,
int numValues)>('SDL_GetGamepadSensorData');
return sdlGetGamepadSensorDataLookupFunction(
gamepad, type, data, numValues) ==
1;
}