sdlGetGamepadPlayerIndexForId function
Get the player index of a gamepad.
This can be called before any gamepads are opened.
\param instance_id the joystick instance ID. \returns the player index of a gamepad, or -1 if it's not available.
\since This function is available since SDL 3.1.3.
\sa SDL_GetGamepadPlayerIndex \sa SDL_GetGamepads
extern SDL_DECLSPEC int SDLCALL SDL_GetGamepadPlayerIndexForID(SDL_JoystickID instance_id)
Implementation
int sdlGetGamepadPlayerIndexForId(int instanceId) {
final sdlGetGamepadPlayerIndexForIdLookupFunction = libSdl3.lookupFunction<
Int32 Function(Uint32 instanceId),
int Function(int instanceId)>('SDL_GetGamepadPlayerIndexForID');
return sdlGetGamepadPlayerIndexForIdLookupFunction(instanceId);
}