sdlGetGamepadFromId function

Pointer<SdlGamepad> sdlGetGamepadFromId(
  1. int instanceId
)

Get the SDL_Gamepad associated with a joystick instance ID, if it has been opened.

\param instance_id the joystick instance ID of the gamepad. \returns an SDL_Gamepad on success or NULL on failure or if it hasn't been opened yet; call SDL_GetError() for more information.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC SDL_Gamepad * SDLCALL SDL_GetGamepadFromID(SDL_JoystickID instance_id)

Implementation

Pointer<SdlGamepad> sdlGetGamepadFromId(int instanceId) {
  final sdlGetGamepadFromIdLookupFunction = libSdl3.lookupFunction<
      Pointer<SdlGamepad> Function(Uint32 instanceId),
      Pointer<SdlGamepad> Function(int instanceId)>('SDL_GetGamepadFromID');
  return sdlGetGamepadFromIdLookupFunction(instanceId);
}