sdlGetGamepadButtonFromString function
Convert a string into an SDL_GamepadButton enum.
This function is called internally to translate SDL_Gamepad mapping strings for the underlying joystick device into the consistent SDL_Gamepad mapping. You do not normally need to call this function unless you are parsing SDL_Gamepad mappings in your own code.
\param str string representing a SDL_Gamepad axis.
\returns the SDL_GamepadButton enum corresponding to the input string, or
SDL_GAMEPAD_BUTTON_INVALID
if no match was found.
\since This function is available since SDL 3.1.3.
\sa SDL_GetGamepadStringForButton
extern SDL_DECLSPEC SDL_GamepadButton SDLCALL SDL_GetGamepadButtonFromString(const char *str)
Implementation
int sdlGetGamepadButtonFromString(String? str) {
final sdlGetGamepadButtonFromStringLookupFunction = libSdl3.lookupFunction<
Int32 Function(Pointer<Utf8> str),
int Function(Pointer<Utf8> str)>('SDL_GetGamepadButtonFromString');
final strPointer = str != null ? str.toNativeUtf8() : nullptr;
final result = sdlGetGamepadButtonFromStringLookupFunction(strPointer);
calloc.free(strPointer);
return result;
}