SdlGpuRenderStatePointerEx extension

on

Methods

destroy() → void render

Available on Pointer<SdlGpuRenderState>, provided by the SdlGpuRenderStatePointerEx extension

Destroy custom GPU render state.
setFragmentUniforms(int slotIndex, Pointer<Void> data, int length) bool render

Available on Pointer<SdlGpuRenderState>, provided by the SdlGpuRenderStatePointerEx extension

Set fragment shader uniform variables in a custom GPU render state.
setSamplerBindings(List<SdlxGpuTextureSamplerBinding> samplerBindings) bool render

Available on Pointer<SdlGpuRenderState>, provided by the SdlGpuRenderStatePointerEx extension

Set sampler bindings variables in a custom GPU render state.
setStorageBuffers(List<Pointer<SdlGpuBuffer>> storageBuffers) bool render

Available on Pointer<SdlGpuRenderState>, provided by the SdlGpuRenderStatePointerEx extension

Set storage buffers variables in a custom GPU render state.
setStorageTextures(List<Pointer<SdlGpuTexture>> storageTextures) bool render

Available on Pointer<SdlGpuRenderState>, provided by the SdlGpuRenderStatePointerEx extension

Set storage textures variables in a custom GPU render state.