sdlSetTextureBlendMode function
Set the blend mode for a texture, used by SDL_RenderTexture().
If the blend mode is not supported, the closest supported mode is chosen and this function returns false.
\param texture the texture to update. \param blendMode the SDL_BlendMode to use for texture blending. \returns true on success or false on failure; call SDL_GetError() for more information.
\threadsafety This function should only be called on the main thread.
\since This function is available since SDL 3.1.3.
\sa SDL_GetTextureBlendMode
extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)
Implementation
bool sdlSetTextureBlendMode(Pointer<SdlTexture> texture, int blendMode) {
final sdlSetTextureBlendModeLookupFunction = libSdl3.lookupFunction<
Uint8 Function(Pointer<SdlTexture> texture, Uint32 blendMode),
int Function(Pointer<SdlTexture> texture,
int blendMode)>('SDL_SetTextureBlendMode');
return sdlSetTextureBlendModeLookupFunction(texture, blendMode) == 1;
}