sdlSetTextureBlendMode function

bool sdlSetTextureBlendMode(
  1. Pointer<SdlTexture> texture,
  2. int blendMode
)

Set the blend mode for a texture, used by SDL_RenderTexture().

If the blend mode is not supported, the closest supported mode is chosen and this function returns false.

\param texture the texture to update. \param blendMode the SDL_BlendMode to use for texture blending. \returns true on success or false on failure; call SDL_GetError() for more information.

\threadsafety This function should only be called on the main thread.

\since This function is available since SDL 3.1.3.

\sa SDL_GetTextureBlendMode

extern SDL_DECLSPEC bool SDLCALL SDL_SetTextureBlendMode(SDL_Texture *texture, SDL_BlendMode blendMode)

Implementation

bool sdlSetTextureBlendMode(Pointer<SdlTexture> texture, int blendMode) {
  final sdlSetTextureBlendModeLookupFunction = libSdl3.lookupFunction<
      Uint8 Function(Pointer<SdlTexture> texture, Uint32 blendMode),
      int Function(Pointer<SdlTexture> texture,
          int blendMode)>('SDL_SetTextureBlendMode');
  return sdlSetTextureBlendModeLookupFunction(texture, blendMode) == 1;
}