sdl3/generated/lib_sdl_render
library
Functions
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sdlAddVulkanRenderSemaphores(Pointer<SdlRenderer> renderer, int waitStageMask, int waitSemaphore, int signalSemaphore)
→ bool
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Add a set of synchronization semaphores for the current frame.
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sdlConvertEventToRenderCoordinates(Pointer<SdlRenderer> renderer, Pointer<SdlEvent> event)
→ bool
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Convert the coordinates in an event to render coordinates.
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sdlCreateRenderer(Pointer<SdlWindow> window, String? name)
→ Pointer<SdlRenderer>
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Create a 2D rendering context for a window.
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sdlCreateRendererWithProperties(int props)
→ Pointer<SdlRenderer>
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Create a 2D rendering context for a window, with the specified properties.
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sdlCreateSoftwareRenderer(Pointer<SdlSurface> surface)
→ Pointer<SdlRenderer>
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Create a 2D software rendering context for a surface.
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sdlCreateTexture(Pointer<SdlRenderer> renderer, int format, int access, int w, int h)
→ Pointer<SdlTexture>
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Create a texture for a rendering context.
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sdlCreateTextureFromSurface(Pointer<SdlRenderer> renderer, Pointer<SdlSurface> surface)
→ Pointer<SdlTexture>
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Create a texture from an existing surface.
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sdlCreateTextureWithProperties(Pointer<SdlRenderer> renderer, int props)
→ Pointer<SdlTexture>
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Create a texture for a rendering context with the specified properties.
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sdlCreateWindowAndRenderer(String? title, int width, int height, int windowFlags, Pointer<Pointer<SdlWindow>> window, Pointer<Pointer<SdlRenderer>> renderer)
→ bool
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Create a window and default renderer.
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sdlDestroyRenderer(Pointer<SdlRenderer> renderer)
→ void
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Destroy the rendering context for a window and free all associated
textures.
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sdlDestroyTexture(Pointer<SdlTexture> texture)
→ void
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Destroy the specified texture.
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sdlFlushRenderer(Pointer<SdlRenderer> renderer)
→ bool
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Force the rendering context to flush any pending commands and state.
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sdlGetCurrentRenderOutputSize(Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h)
→ bool
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Get the current output size in pixels of a rendering context.
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sdlGetNumRenderDrivers()
→ int
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Get the number of 2D rendering drivers available for the current display.
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sdlGetRenderClipRect(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ bool
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Get the clip rectangle for the current target.
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sdlGetRenderColorScale(Pointer<SdlRenderer> renderer, Pointer<Float> scale)
→ bool
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Get the color scale used for render operations.
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sdlGetRenderDrawBlendMode(Pointer<SdlRenderer> renderer, Pointer<Uint32> blendMode)
→ bool
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Get the blend mode used for drawing operations.
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sdlGetRenderDrawColor(Pointer<SdlRenderer> renderer, Pointer<Uint8> r, Pointer<Uint8> g, Pointer<Uint8> b, Pointer<Uint8> a)
→ bool
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Get the color used for drawing operations (Rect, Line and Clear).
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sdlGetRenderDrawColorFloat(Pointer<SdlRenderer> renderer, Pointer<Float> r, Pointer<Float> g, Pointer<Float> b, Pointer<Float> a)
→ bool
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Get the color used for drawing operations (Rect, Line and Clear).
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sdlGetRenderDriver(int index)
→ String?
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Use this function to get the name of a built in 2D rendering driver.
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sdlGetRenderer(Pointer<SdlWindow> window)
→ Pointer<SdlRenderer>
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Get the renderer associated with a window.
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sdlGetRendererFromTexture(Pointer<SdlTexture> texture)
→ Pointer<SdlRenderer>
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Get the renderer that created an SDL_Texture.
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sdlGetRendererName(Pointer<SdlRenderer> renderer)
→ String?
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Get the name of a renderer.
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sdlGetRendererProperties(Pointer<SdlRenderer> renderer)
→ int
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Get the properties associated with a renderer.
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sdlGetRenderLogicalPresentation(Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h, Pointer<Int32> mode)
→ bool
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Get device independent resolution and presentation mode for rendering.
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sdlGetRenderLogicalPresentationRect(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect)
→ bool
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Get the final presentation rectangle for rendering.
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sdlGetRenderMetalCommandEncoder(Pointer<SdlRenderer> renderer)
→ Pointer<NativeType>
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Get the Metal command encoder for the current frame.
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sdlGetRenderMetalLayer(Pointer<SdlRenderer> renderer)
→ Pointer<NativeType>
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Get the CAMetalLayer associated with the given Metal renderer.
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sdlGetRenderOutputSize(Pointer<SdlRenderer> renderer, Pointer<Int32> w, Pointer<Int32> h)
→ bool
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Get the output size in pixels of a rendering context.
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sdlGetRenderSafeArea(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ bool
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Get the safe area for rendering within the current viewport.
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sdlGetRenderScale(Pointer<SdlRenderer> renderer, Pointer<Float> scaleX, Pointer<Float> scaleY)
→ bool
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Get the drawing scale for the current target.
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sdlGetRenderTarget(Pointer<SdlRenderer> renderer)
→ Pointer<SdlTexture>
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Get the current render target.
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sdlGetRenderViewport(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ bool
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Get the drawing area for the current target.
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sdlGetRenderVSync(Pointer<SdlRenderer> renderer, Pointer<Int32> vsync)
→ bool
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Get VSync of the given renderer.
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sdlGetRenderWindow(Pointer<SdlRenderer> renderer)
→ Pointer<SdlWindow>
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Get the window associated with a renderer.
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sdlGetTextureAlphaMod(Pointer<SdlTexture> texture, Pointer<Uint8> alpha)
→ bool
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Get the additional alpha value multiplied into render copy operations.
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sdlGetTextureAlphaModFloat(Pointer<SdlTexture> texture, Pointer<Float> alpha)
→ bool
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Get the additional alpha value multiplied into render copy operations.
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sdlGetTextureBlendMode(Pointer<SdlTexture> texture, Pointer<Uint32> blendMode)
→ bool
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Get the blend mode used for texture copy operations.
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sdlGetTextureColorMod(Pointer<SdlTexture> texture, Pointer<Uint8> r, Pointer<Uint8> g, Pointer<Uint8> b)
→ bool
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Get the additional color value multiplied into render copy operations.
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sdlGetTextureColorModFloat(Pointer<SdlTexture> texture, Pointer<Float> r, Pointer<Float> g, Pointer<Float> b)
→ bool
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Get the additional color value multiplied into render copy operations.
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sdlGetTextureProperties(Pointer<SdlTexture> texture)
→ int
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Get the properties associated with a texture.
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sdlGetTextureScaleMode(Pointer<SdlTexture> texture, Pointer<Int32> scaleMode)
→ bool
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Get the scale mode used for texture scale operations.
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sdlGetTextureSize(Pointer<SdlTexture> texture, Pointer<Float> w, Pointer<Float> h)
→ bool
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Get the size of a texture, as floating point values.
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sdlLockTexture(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<Pointer<NativeType>> pixels, Pointer<Int32> pitch)
→ bool
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Lock a portion of the texture for write-only pixel access.
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sdlLockTextureToSurface(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<Pointer<SdlSurface>> surface)
→ bool
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Lock a portion of the texture for write-only pixel access, and expose
it as a SDL surface.
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sdlRenderClear(Pointer<SdlRenderer> renderer)
→ bool
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Clear the current rendering target with the drawing color.
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sdlRenderClipEnabled(Pointer<SdlRenderer> renderer)
→ bool
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Get whether clipping is enabled on the given renderer.
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sdlRenderCoordinatesFromWindow(Pointer<SdlRenderer> renderer, double windowX, double windowY, Pointer<Float> x, Pointer<Float> y)
→ bool
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Get a point in render coordinates when given a point in window coordinates.
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sdlRenderCoordinatesToWindow(Pointer<SdlRenderer> renderer, double x, double y, Pointer<Float> windowX, Pointer<Float> windowY)
→ bool
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Get a point in window coordinates when given a point in render coordinates.
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sdlRenderDebugText(Pointer<SdlRenderer> renderer, double x, double y, String? str)
→ bool
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Draw debug text to an SDL_Renderer.
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sdlRenderFillRect(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect)
→ bool
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Fill a rectangle on the current rendering target with the drawing color at
subpixel precision.
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sdlRenderFillRects(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects, int count)
→ bool
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Fill some number of rectangles on the current rendering target with the
drawing color at subpixel precision.
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sdlRenderGeometry(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlVertex> vertices, int numVertices, Pointer<Int32> indices, int numIndices)
→ bool
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Render a list of triangles, optionally using a texture and indices into the
vertex array Color and alpha modulation is done per vertex
(SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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sdlRenderGeometryRaw(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<Float> xy, int xyStride, Pointer<SdlFColor> color, int colorStride, Pointer<Float> uv, int uvStride, int numVertices, Pointer<NativeType> indices, int numIndices, int sizeIndices)
→ bool
-
Render a list of triangles, optionally using a texture and indices into the
vertex arrays Color and alpha modulation is done per vertex
(SDL_SetTextureColorMod and SDL_SetTextureAlphaMod are ignored).
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sdlRenderLine(Pointer<SdlRenderer> renderer, double x1, double y1, double x2, double y2)
→ bool
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Draw a line on the current rendering target at subpixel precision.
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sdlRenderLines(Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points, int count)
→ bool
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Draw a series of connected lines on the current rendering target at
subpixel precision.
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sdlRenderPoint(Pointer<SdlRenderer> renderer, double x, double y)
→ bool
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Draw a point on the current rendering target at subpixel precision.
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sdlRenderPoints(Pointer<SdlRenderer> renderer, Pointer<SdlFPoint> points, int count)
→ bool
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Draw multiple points on the current rendering target at subpixel precision.
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sdlRenderPresent(Pointer<SdlRenderer> renderer)
→ bool
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Update the screen with any rendering performed since the previous call.
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sdlRenderReadPixels(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ Pointer<SdlSurface>
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Read pixels from the current rendering target.
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sdlRenderRect(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rect)
→ bool
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Draw a rectangle on the current rendering target at subpixel precision.
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sdlRenderRects(Pointer<SdlRenderer> renderer, Pointer<SdlFRect> rects, int count)
→ bool
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Draw some number of rectangles on the current rendering target at subpixel
precision.
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sdlRenderTexture(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlFRect> srcrect, Pointer<SdlFRect> dstrect)
→ bool
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Copy a portion of the texture to the current rendering target at subpixel
precision.
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sdlRenderTexture9Grid(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlFRect> srcrect, double leftWidth, double rightWidth, double topHeight, double bottomHeight, double scale, Pointer<SdlFRect> dstrect)
→ bool
-
Perform a scaled copy using the 9-grid algorithm to the current rendering
target at subpixel precision.
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sdlRenderTextureAffine(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlFRect> srcrect, Pointer<SdlFPoint> origin, Pointer<SdlFPoint> right, Pointer<SdlFPoint> down)
→ bool
-
Copy a portion of the source texture to the current rendering target, with
affine transform, at subpixel precision.
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sdlRenderTextureRotated(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlFRect> srcrect, Pointer<SdlFRect> dstrect, double angle, Pointer<SdlFPoint> center, int flip)
→ bool
-
Copy a portion of the source texture to the current rendering target, with
rotation and flipping, at subpixel precision.
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sdlRenderTextureTiled(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture, Pointer<SdlFRect> srcrect, double scale, Pointer<SdlFRect> dstrect)
→ bool
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Tile a portion of the texture to the current rendering target at subpixel
precision.
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sdlRenderViewportSet(Pointer<SdlRenderer> renderer)
→ bool
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Return whether an explicit rectangle was set as the viewport.
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sdlSetRenderClipRect(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ bool
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Set the clip rectangle for rendering on the specified target.
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sdlSetRenderColorScale(Pointer<SdlRenderer> renderer, double scale)
→ bool
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Set the color scale used for render operations.
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sdlSetRenderDrawBlendMode(Pointer<SdlRenderer> renderer, int blendMode)
→ bool
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Set the blend mode used for drawing operations (Fill and Line).
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sdlSetRenderDrawColor(Pointer<SdlRenderer> renderer, int r, int g, int b, int a)
→ bool
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Set the color used for drawing operations.
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sdlSetRenderDrawColorFloat(Pointer<SdlRenderer> renderer, double r, double g, double b, double a)
→ bool
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Set the color used for drawing operations (Rect, Line and Clear).
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sdlSetRenderLogicalPresentation(Pointer<SdlRenderer> renderer, int w, int h, int mode)
→ bool
-
Set a device independent resolution and presentation mode for rendering.
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sdlSetRenderScale(Pointer<SdlRenderer> renderer, double scaleX, double scaleY)
→ bool
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Set the drawing scale for rendering on the current target.
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sdlSetRenderTarget(Pointer<SdlRenderer> renderer, Pointer<SdlTexture> texture)
→ bool
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Set a texture as the current rendering target.
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sdlSetRenderViewport(Pointer<SdlRenderer> renderer, Pointer<SdlRect> rect)
→ bool
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Set the drawing area for rendering on the current target.
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sdlSetRenderVSync(Pointer<SdlRenderer> renderer, int vsync)
→ bool
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Toggle VSync of the given renderer.
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sdlSetTextureAlphaMod(Pointer<SdlTexture> texture, int alpha)
→ bool
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Set an additional alpha value multiplied into render copy operations.
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sdlSetTextureAlphaModFloat(Pointer<SdlTexture> texture, double alpha)
→ bool
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Set an additional alpha value multiplied into render copy operations.
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sdlSetTextureBlendMode(Pointer<SdlTexture> texture, int blendMode)
→ bool
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Set the blend mode for a texture, used by SDL_RenderTexture().
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sdlSetTextureColorMod(Pointer<SdlTexture> texture, int r, int g, int b)
→ bool
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Set an additional color value multiplied into render copy operations.
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sdlSetTextureColorModFloat(Pointer<SdlTexture> texture, double r, double g, double b)
→ bool
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Set an additional color value multiplied into render copy operations.
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sdlSetTextureScaleMode(Pointer<SdlTexture> texture, int scaleMode)
→ bool
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Set the scale mode used for texture scale operations.
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sdlUnlockTexture(Pointer<SdlTexture> texture)
→ void
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Unlock a texture, uploading the changes to video memory, if needed.
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sdlUpdateNvTexture(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<Uint8> yplane, int ypitch, Pointer<Uint8> uVplane, int uVpitch)
→ bool
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Update a rectangle within a planar NV12 or NV21 texture with new pixels.
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sdlUpdateTexture(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<NativeType> pixels, int pitch)
→ bool
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Update the given texture rectangle with new pixel data.
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sdlUpdateYuvTexture(Pointer<SdlTexture> texture, Pointer<SdlRect> rect, Pointer<Uint8> yplane, int ypitch, Pointer<Uint8> uplane, int upitch, Pointer<Uint8> vplane, int vpitch)
→ bool
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Update a rectangle within a planar YV12 or IYUV texture with new pixel
data.