imgSavePngIo function

bool imgSavePngIo(
  1. Pointer<SdlSurface> surface,
  2. Pointer<SdlIoStream> dst,
  3. bool closeio
)

Save an SDL_Surface into PNG image data, via an SDL_IOStream.

If you just want to save to a filename, you can use IMG_SavePNG() instead.

If closeio is true, dst will be closed before returning, whether this function succeeds or not.

\param surface the SDL surface to save. \param dst the SDL_IOStream to save the image data to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \returns true on success or false on failure; call SDL_GetError() for more information.

\since This function is available since SDL_image 3.0.0.

\sa IMG_SavePNG

extern SDL_DECLSPEC bool SDLCALL IMG_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio)

Implementation

bool imgSavePngIo(
    Pointer<SdlSurface> surface, Pointer<SdlIoStream> dst, bool closeio) {
  final imgSavePngIoLookupFunction = libSdl3Image.lookupFunction<
      Uint8 Function(
          Pointer<SdlSurface> surface, Pointer<SdlIoStream> dst, Uint8 closeio),
      int Function(Pointer<SdlSurface> surface, Pointer<SdlIoStream> dst,
          int closeio)>('IMG_SavePNG_IO');
  return imgSavePngIoLookupFunction(surface, dst, closeio ? 1 : 0) == 1;
}