imgSavePngIo function
Save an SDL_Surface into PNG image data, via an SDL_IOStream.
If you just want to save to a filename, you can use IMG_SavePNG() instead.
If closeio
is true, dst
will be closed before returning, whether this
function succeeds or not.
\param surface the SDL surface to save. \param dst the SDL_IOStream to save the image data to. \param closeio true to close/free the SDL_IOStream before returning, false to leave it open. \returns true on success or false on failure; call SDL_GetError() for more information.
\since This function is available since SDL_image 3.0.0.
\sa IMG_SavePNG
extern SDL_DECLSPEC bool SDLCALL IMG_SavePNG_IO(SDL_Surface *surface, SDL_IOStream *dst, bool closeio)
Implementation
bool imgSavePngIo(
Pointer<SdlSurface> surface, Pointer<SdlIoStream> dst, bool closeio) {
final imgSavePngIoLookupFunction = libSdl3Image.lookupFunction<
Uint8 Function(
Pointer<SdlSurface> surface, Pointer<SdlIoStream> dst, Uint8 closeio),
int Function(Pointer<SdlSurface> surface, Pointer<SdlIoStream> dst,
int closeio)>('IMG_SavePNG_IO');
return imgSavePngIoLookupFunction(surface, dst, closeio ? 1 : 0) == 1;
}