imgLoadWebpAnimationIo function

Pointer<ImgAnimation> imgLoadWebpAnimationIo(
  1. Pointer<SdlIoStream> src
)

Load a WEBP animation directly.

If you know you definitely have a WEBP image, you can call this function, which will skip SDL_image's file format detection routines. Generally it's better to use the abstract interfaces; also, there is only an SDL_IOStream interface available here.

\param src an SDL_IOStream that data will be read from. \returns a new IMG_Animation, or NULL on error.

\since This function is available since SDL_image 3.0.0.

\sa IMG_LoadAnimation \sa IMG_LoadAnimation_IO \sa IMG_LoadAnimationTyped_IO \sa IMG_FreeAnimation

extern SDL_DECLSPEC IMG_Animation * SDLCALL IMG_LoadWEBPAnimation_IO(SDL_IOStream *src)

Implementation

Pointer<ImgAnimation> imgLoadWebpAnimationIo(Pointer<SdlIoStream> src) {
  final imgLoadWebpAnimationIoLookupFunction = libSdl3Image.lookupFunction<
      Pointer<ImgAnimation> Function(Pointer<SdlIoStream> src),
      Pointer<ImgAnimation> Function(
          Pointer<SdlIoStream> src)>('IMG_LoadWEBPAnimation_IO');
  return imgLoadWebpAnimationIoLookupFunction(src);
}