sdlReleaseGpuTransferBuffer function

void sdlReleaseGpuTransferBuffer(
  1. Pointer<SdlGpuDevice> device,
  2. Pointer<SdlGpuTransferBuffer> transferBuffer
)

Frees the given transfer buffer as soon as it is safe to do so.

You must not reference the transfer buffer after calling this function.

\param device a GPU context. \param transfer_buffer a transfer buffer to be destroyed.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC void SDLCALL SDL_ReleaseGPUTransferBuffer( SDL_GPUDevice *device, SDL_GPUTransferBuffer *transfer_buffer)

Implementation

void sdlReleaseGpuTransferBuffer(Pointer<SdlGpuDevice> device,
    Pointer<SdlGpuTransferBuffer> transferBuffer) {
  final sdlReleaseGpuTransferBufferLookupFunction = libSdl3.lookupFunction<
          Void Function(Pointer<SdlGpuDevice> device,
              Pointer<SdlGpuTransferBuffer> transferBuffer),
          void Function(Pointer<SdlGpuDevice> device,
              Pointer<SdlGpuTransferBuffer> transferBuffer)>(
      'SDL_ReleaseGPUTransferBuffer');
  return sdlReleaseGpuTransferBufferLookupFunction(device, transferBuffer);
}