sdlGetGpuShaderFormats function
Returns the supported shader formats for this GPU context.
\param device a GPU context to query. \returns a bitflag indicating which shader formats the driver is able to consume.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC SDL_GPUShaderFormat SDLCALL SDL_GetGPUShaderFormats(SDL_GPUDevice *device)
Implementation
int sdlGetGpuShaderFormats(Pointer<SdlGpuDevice> device) {
final sdlGetGpuShaderFormatsLookupFunction = libSdl3.lookupFunction<
Uint32 Function(Pointer<SdlGpuDevice> device),
int Function(Pointer<SdlGpuDevice> device)>('SDL_GetGPUShaderFormats');
return sdlGetGpuShaderFormatsLookupFunction(device);
}