sdlBindGpuComputeStorageBuffers function

void sdlBindGpuComputeStorageBuffers(
  1. Pointer<SdlGpuComputePass> computePass,
  2. int firstSlot,
  3. Pointer<Pointer<SdlGpuBuffer>> storageBuffers,
  4. int numBindings,
)

Binds storage buffers as readonly for use on the compute pipeline.

These buffers must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ.

\param compute_pass a compute pass handle. \param first_slot the compute storage buffer slot to begin binding from. \param storage_buffers an array of storage buffer binding structs. \param num_bindings the number of storage buffers to bind from the array.

\since This function is available since SDL 3.1.3.

extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings)

Implementation

void sdlBindGpuComputeStorageBuffers(
    Pointer<SdlGpuComputePass> computePass,
    int firstSlot,
    Pointer<Pointer<SdlGpuBuffer>> storageBuffers,
    int numBindings) {
  final sdlBindGpuComputeStorageBuffersLookupFunction = libSdl3.lookupFunction<
      Void Function(Pointer<SdlGpuComputePass> computePass, Uint32 firstSlot,
          Pointer<Pointer<SdlGpuBuffer>> storageBuffers, Uint32 numBindings),
      void Function(
          Pointer<SdlGpuComputePass> computePass,
          int firstSlot,
          Pointer<Pointer<SdlGpuBuffer>> storageBuffers,
          int numBindings)>('SDL_BindGPUComputeStorageBuffers');
  return sdlBindGpuComputeStorageBuffersLookupFunction(
      computePass, firstSlot, storageBuffers, numBindings);
}