sdlBindGpuComputeStorageBuffers function
void
sdlBindGpuComputeStorageBuffers(
- Pointer<
SdlGpuComputePass> computePass, - int firstSlot,
- Pointer<
Pointer< storageBuffers,SdlGpuBuffer> > - int numBindings,
Binds storage buffers as readonly for use on the compute pipeline.
These buffers must have been created with SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ.
\param compute_pass a compute pass handle. \param first_slot the compute storage buffer slot to begin binding from. \param storage_buffers an array of storage buffer binding structs. \param num_bindings the number of storage buffers to bind from the array.
\since This function is available since SDL 3.1.3.
extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( SDL_GPUComputePass *compute_pass, Uint32 first_slot, SDL_GPUBuffer *const *storage_buffers, Uint32 num_bindings)
Implementation
void sdlBindGpuComputeStorageBuffers(
Pointer<SdlGpuComputePass> computePass,
int firstSlot,
Pointer<Pointer<SdlGpuBuffer>> storageBuffers,
int numBindings) {
final sdlBindGpuComputeStorageBuffersLookupFunction = libSdl3.lookupFunction<
Void Function(Pointer<SdlGpuComputePass> computePass, Uint32 firstSlot,
Pointer<Pointer<SdlGpuBuffer>> storageBuffers, Uint32 numBindings),
void Function(
Pointer<SdlGpuComputePass> computePass,
int firstSlot,
Pointer<Pointer<SdlGpuBuffer>> storageBuffers,
int numBindings)>('SDL_BindGPUComputeStorageBuffers');
return sdlBindGpuComputeStorageBuffersLookupFunction(
computePass, firstSlot, storageBuffers, numBindings);
}