drawNormal method
Implementation
Future drawNormal(ui.NodeContext context, Rectangle<double> bb) async {
int flip = SDL_FLIP_NONE;
if (_flipX) {
flip |= SDL_FLIP_HORIZONTAL;
}
if (_flipY) {
flip |= SDL_FLIP_VERTICAL;
}
context.renderer.copyEx(texture,
dstrect: bb, srcrect: srcrect, angle: _angle, flip: flip);
}