getWorldBoundingBox method
Implementation
Rectangle<double> getWorldBoundingBox([Point<double>? calc]) {
var worldSpace = convertToWorldSpace();
var contentSize = getWorldContentSize();
calc ??= Point<double>(0, 0);
return Rectangle<double>(worldSpace.x, worldSpace.y, contentSize.x + calc.x,
contentSize.y + calc.y);
}