getWorldBoundingBox method

Rectangle<double> getWorldBoundingBox([
  1. Point<double>? calc
])

Implementation

Rectangle<double> getWorldBoundingBox([Point<double>? calc]) {
  var worldSpace = convertToWorldSpace();
  var contentSize = getWorldContentSize();
  calc ??= Point<double>(0, 0);
  return Rectangle<double>(worldSpace.x, worldSpace.y, contentSize.x + calc.x,
      contentSize.y + calc.y);
}