convertToWorldSpace method
Implementation
Point<double> convertToWorldSpace([Point<double>? point]) {
point ??= Point<double>(0, 0);
Node? node = this;
while (node != null) {
var lt = node.getWorldPosition() - node.getWorldAnchorPointInPoints();
point = point! + lt;
node = node.getParent();
}
return point!;
}